![]() Sending directly after the PacketLoginInStart packet (like online mode would do) causes the same client error (maybe because the compression start is sent within the same tick and the client still enables compression faster than handling the encryption packet). I assume a compression error, like the packet is sent uncompressed (because it's normally sent before the compression start), but the client awaits compressed packets (because the compression start packet is already sent). I tried to use ProtocolLib to send it immediately after the PacketLoginOutSuccess, this causes the client to disconnect by a client error "Packet was larger than expected". Schedule the packet (PacketLoginOutEncryptionBegin) Taken from .YggdrasilMinecraftSessionService.hasJoinedServer(GameProfile, String, InetAddress) captured by ProtocolLib PacketEvent (_BEGIN) PacketLoginInEncryptionBegin packet = // e.g. This is the client packet you need to capture: ![]() Taken from 1_13_R2.LoginListener.a(PacketLoginInEncryptionBegin) Of Course you can send the PacketLoginOutEncryptionBegin, if the server doesn't, to receive a PacketLoginInEncryptionBegin from the client to generate the hash and do the HTTP GET. S -> C | 1_13_R2.PacketLoginOutSetCompressionĪs you can see the needed packet PacketLoginInEncryptionBegin is not received, because the server sends no PacketLoginOutEncryptionBegin. ![]() > OFFLINE S | 1_13_R2.PacketHandshakingInSetProtocol S -> C | 1_13_R2.PacketLoginOutEncryptionBegin S | 1_13_R2.PacketLoginInEncryptionBegin C | 1_13_R2.PacketLoginOutSetCompression > ONLINE S | 1_13_R2.PacketHandshakingInSetProtocolĬ -> S | 1_13_R2.PacketLoginInStart Check the packets sent in online-mode and offline-mode, then compare them: It contains the client shared secret needed for the hash.Ģ. Click to expand.The "second Encryption Response" is the PacketLoginInEncryptionBegin.
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The levels of the dwellers that remained in the vault could potentially be even higher, because they stop gaining experience once they level up (you'll have to click them to continue). Here are the stats after ~1 hour (Levels: 3, 2, 3, 4):Īs you can see, the experience gain in crafting rooms seems to be at least double the amount you get from normal production rooms. Outfitter: He well be working in an outfit plant all by himself, building a T-60F Power Armor. Soloworker: He well be working in a Nuka-Cola Bottler on its own Wasteland: His task is to roam the wastelands Worker: He will be working in a Nuka Cola Plant with 5 other Dwellers Meet our 4 heroes:Īll are equipped with a Heavy Wasteland Gear (to get max HP gain per Level-up). 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